Tuesday, 2 October 2018

OUGD601 - Finding Other Potential Image Sources

ALAN FLETCHER:
- "it's just a more complicated pencil".
- 'the computer is no different from any other tool, and should be treated accordingly. But the lack of physical engagement is a hindrance'.



JOHN MAEDA:
- "software is evolving as a compost heap of useless options, expired releases and nonsensical interfaces, making computers harder to read and increasingly less reliable".
- 'the practice of digital art and design will inevitably have difficulty in moving forward while its virtual tools are designed merely to emulate existing tools, and while it still uses terminology derived from pre-digital processes'.
- "in the field of digital art, an entire generation of creators shop at the equivalent of home-improvement megastores, eagerly acquiring all kinds of prefabricated components and add-ons. Blissfully unaware - or even worse, uninterested in - the basic nature of the technologies they are using as tools".




ROMAN CIESLEWICZ:
- "you can imagine anything you like and put it in a computer, but it will never have the perfection of the hand-drawn image or the freedom which I value so much. I don't like the square, aggressive teeth of the computer screen".
- 'ultimately, one of the drawbacks of digital processes is the freedom they offer - they can prove as disabling as they are liberating'.




MASSIMO VIGNELLI:
- "I was raised to believe that, as a designer, I have the responsibility to improve the world around us, to make it a better place to live, to fight and oppose trivia, kitsch and all norms of subculture that are visually polluting our world".
- "I don't think that type should be expressive at all. I can write the word 'dog' with any typeface and it doesn't have to look like a dog. But there are some people that think that when they write 'dog' it should bark".
- 'he believed that we have a responsibility to improve the world by getting rid of 'bad' graphic design, which raises problems of subjectivity. He believed that design must be timeless, however it is clear that design is not static, it is constantly developing with the times'.


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